![]() Instead, we are aiming for primitivism when making maps. There are plenty of other products that can handle this task. Visual clarity and simplicity we are not aiming to develop an editor to draw the most beautiful or believable maps.Our editor must have a system of layers, that allows you to place various objects in the same position on the map. The layer system in regular editors, there is only one object per cell, and it is not always possible to place a bush with berries under the crown of a tree.Different levels of skill with our product any user can draw a map instantly, but having studied the features of the RPG-map editoreditor or other modules of our ecosystem they can create maps on a completely different level.We use a unified approach in our interfaces so everything is standardized. User-friendly interface the program should be easy to learn and understand, at the same time it has to be rich in functions. ![]()
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